

If you are proffesional graphic designer, and you are working for print, you will use proffesional LCD's to make your design accurate for print.īut you don't print the game dude, so please.įrom my expereince if you are making stuff for internet, it's even better to work on average LCD's becasue most of the people use average LCD's. With SweetFX experience is much better for me.Ĭolor spectrum depend from the LCD screen, so if you want see the right spectrum you need good LCD screen, very expensive one (this is subject for another conversation)Īnyway your whole statement about monitor calibration and real color spectrum does not fit here at all. Seriously I will do not waste time to show you that you are wrong.įor 90% of the games I don't like the oryginal look. Once again you don't know what are you talking about. Now go change something in the SweetFX, and look at it again, and then tell me you are not losing any detail.

How about the black level, the gamma table, and the sharpness levels? Some elements may look more pleasing to the eye, more sharper, more saturated and all that, but some others will not, if you look closely.Īlso, remember that, by standarts, games are designed to be rendered at the native gamma of 2.2 and color temperature at a native 6500k for both textures and lighting, and by changing those values, you are doing nothing but actually losing more detail then what you are gaining.Ĭan you see all of the white squares from the white balance? Sure if you don't care about all that, go ahead, use it, absolutely no problem here, but if you like to see a product the way it is designed, then don't. So, by changing different values in SweetFX like gamma, brightens, contrast, saturation, sharpness and all that, you are doing nothing but adding an extra layer on top of the already existing layer of the screen native calibration.Īs I was saying, using SweetFX to make the game, or certain application look more "shiny" is basically a gimmick that completely messes up the settings on your screen, and no matter what settings you input into it, it will never look "accurate" in the true meaning of it. I'm also using a 3rd party software that gives me the extra of preserving this calibration state across all the applications as well, and not just the desktop. are all controlled individually and independant of each other by the color profile on the screen, were SweetFX completely destroys all that. The colors, the gamma, the black/white balance, etc. I'm a photographer as a hobby, I use various different color calibration devices and methods for my screen in order for it to look as true to life as possible with 100% sRGB and 85% AdobeRGB coverege.
